Research
DLSS 5
Real-time generative rendering
3D-guided neural rendering as the final stage of the graphics pipeline. The model takes the engine's rendered frame, its color and motion vectors, as a fixed foundation and adds lifelike lighting and materials such as subsurface scattering, light through hair and foliage, and contact shadows, producing deterministic, temporally stable frames at up to 4K in real time on GeForce RTX 50 Series GPUs.
DLSS 5 Off
DLSS 5 On